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If a microphone is part of an IP server, then you must specify the video camera to which it will be linked in the settings of the given microphone. When you do this, the Microphone object will become a child of the specified Camera object.

Atteintion

When a microphone is reassigned from one camera to another, all previously recorded audio is also transferred; when recorded video on the new camera is played, the transferred audio is played back

Note

This setting is used during synchronized video and audio monitoring of a situation as well as during synchronized video and video recording to the archive (see the section Audio Monitoring)

In all other cases the Microphone object will automatically be displayed in the objects tree as a child of the video camera itself.

To configure the Microphone object, perform the following:

  1. Select the Microphone object in the objects tree. 

  2. Enable the microphone by selecting Yes in the Enable field (1).
  3. Enter the name of the microphone in the Name field (2).
  4. Configure additional microphone parameters (audio codec, bit rate, etc.) in the Other group using their descriptions in the interface of the C-Werk software package or, for more detail, in the official reference documentation of the parent video camera.
  5. Click the Apply button.

The microphone will then be switched to its assigned work mode.

To check the microphone's operation, you must perform the following steps:

  1. Select the Sound on/off check box in the Summary group.
  2. Provide an audio signal to the microphone.
  3. If the microphone is configured correctly, the audio signal will be transmitted to the server's speakers. The strength of the incoming audio signal will be displayed on the indicator to the right of the Sound on/off check box.

Checking microphone operation is now complete.

If a microphone is part of an IP server, the microphone settings allow choosing  the video camera of the IP server it will be matched to. When you do this, the microphone object will appear as the child object of the specified camera in the object tree.